Goldeneye 007 pc8/27/2023 Hollis put together a team of developers and began working on GoldenEye 007, knowing full well that game adaptations of movies weren't taken very seriously. In an oral history published by MEL Magazine, several members from the development team behind GoldenEye 007 discuss the unique challenges that came with designing for the Nintendo 64. GoldenEye 007 was originally pitched as a 2D game, but it was lead developer Martin Hollis who suggested it be a 3D shooter for the Nintendo 64. However, the system and technology in order to see the project through didn't entirely exist yet.
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